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You publish a game on Summer Games in five steps: make its store page, add its art, export it, upload the build, and submit. Then you approve it, Summer reviews it, and it goes live on summer.games. You can do it yourself in Studio, or let your AI agent do every step. The result is the same. Your agent does five steps: store page, art, export, upload and submit. You click Approve publishing. Summer reviews it, then it is live on summer.games. Your agent does five steps: store page, art, export, upload and submit. You click Approve publishing. Summer reviews it, then it is live on summer.games.

Let your agent publish it

Connect your agent to the Summer Engine MCP, open your game’s folder, and paste this:

Publish my game to Summer Games. Your agent does every step and stops at the approval link.

Your agent stops at the approval link. You open it, check the page, and click Approve publishing. See Can my AI agent do it for me?

Do it yourself in Studio

Export in the editor, then fill your store page in Summer Studio with a live preview next to the form. See Publish your game.

Questions

What do I need ready?

A checklist: the build, the text, the art and the price.

Can my AI agent do it for me?

Yes, everything except the approval, which you do.

What does it cost?

Publishing is free. Summer takes 30% only if you set a price.

Where will players see my game?

summer.games, the desktop app, and the iPhone and Android apps.

Every step in detail

For agents. Start at the Agent checklist. Every page here is also plain Markdown: add .md to its address. The full index is at docs.summerengine.com/llms.txt.

What players get

Your game gets its own page at summer.games/games/<your-game>. Players find it on summer.games, in the Summer Games desktop app for Mac and Windows, and in the Summer Games apps for iPhone and Android, depending on the platforms you pick. Nothing reaches players until you approve and Summer’s review passes. Saving a draft, uploading a build or submitting never makes the game public by itself.
Does this not help you? Reach out on Discord!