Skip to main content
For AI agents. Follow it from top to bottom. Each step names the tool and what must be true before you go on. Fetch this page as Markdown: https://docs.summerengine.com/publishing/agent-checklist.md. Never say the game is published, in review or live. You stop at the approval link. The owner approves.

0. Connected

  • The hosted MCP answers: summer_store_list_games returns a list (it may be empty).
  • On the owner’s computer: the npm summer-engine MCP lists the summer_store_* tools. If it shows only summer_store_tools, the owner runs summer login --store once.
  • If either fails, give the owner the steps on Connect your agent and stop.

1. The game

  • summer_list_projects, then summer_get_project: the project and its board id.
  • Read the project: genre, main scene, single-player or multiplayer, platforms it is built for.
  • Ask the owner only what the project does not say: platforms, price.

2. The store game

  • summer_store_list_games. If the game is there, use its gameId.
  • Otherwise summer_store_create_game with the title and targets.
    • Web, Mac, Windows, Linux → web, macos-universal, windows-x64, linux-x64 (desktop store).
    • iPhone, Android → ios, android (mobile store).
  • summer_store_get_listing: note the stores, the empty slots and the checklist.

3. Analytics (before export)

  • Optional. If the owner wants events, add 3-10 with the summer-analytics skill. Fire and forget, no personal data. See Analytics in Grow.

4. Text

  • summer_store_update_listing:
    • desktop tagline (up to 80), description (120-300), tags (3-8 store categories);
    • mobile: mobileSameAsDesktop: true if it fits 120-170, else its own tagline and description;
    • contentRating and contentDescriptors.
  • Only what the game really has. No filler phrases, no prices.
  • Rules: Store page text.

5. Art

For each empty required slot of each store the game is on:
  • Look in My assets first: summer_list_my_assets, summer_search_assets.
  • If nothing fits, read the board’s look (summer_board_game_soul) and make it: summer_generate_image, summer_check_job.
  • Crop to the slot’s exact shape, subject at the focal point. See Make store art.
  • Upload the crop: summer_upload_image_begin, POST the file, summer_upload_image_complete → assetId.
  • summer_store_set_art with the slot, the assetId and a focalPoint.
  • Screenshots are real gameplay: capture with the engine or ask the owner. Desktop 4-6, mobile 3-5.
  • No text in key art, the tall cover, icons or screenshots. At most 20 pictures in total.
  • Slot table: Store art.

6. Export

  • Pick the build per platform: Export your game.
  • Web or download: summer_export_templates list, then install what is missing.
  • summer_export_game with targets (and format: "download" for web, Mac or Windows downloads).
  • The result lists the right platforms and a main scene.

7. Upload

  • Each export: summer_publish_build with gameId and a new clientVersion (web builds and downloads take their platform from the export). Show the owner the preview; call again with confirm: true after they agree.
  • On a game that is already live, a web build or download is finished by the owner in Studio.
  • summer_build_status (or summer_store_version_status) says ready. On failed, fix and upload a new version.

8. Check

  • summer_store_get_listing: the checklist has nothing missing.
  • Optional: summer_store_preview_link and show the owner.

9. Submit and hand over

  • summer_store_submit with the build, the price the owner asked for (priceUsdCents, 0 = free) and a short note.
  • Give the owner the approvalUrl and say: “Open this link and click Approve publishing. Summer reviews it next.”
  • Stop.

After the owner approves

  • summer_store_get_listing shows the approval as approved.
  • Summer staff review the page. When the review passes, the game goes live. No second click.
  • If the approved store bundle is not yet what players get, summer_build_release releases exactly that build.
  • If the approval is Stale, read the listing again and submit again.
  • Later: summer_grow_overview for the numbers.

Does this not help you? Reach out on Discord!