No markup on assets. Every model at the provider’s list price. Each price is on the models page. A failed job costs nothing.

From the prompt "a stylized treasure chest, game prop": a textured GLB

From a one-paragraph prompt: a frost golem hero as a textured GLB
Set up with your agent
Paste this into Claude Code, Codex, Cursor, Hermes or any agent that can run commands. You sign in once and choose Allow with a spend limit, and the agent makes its first asset.Prompt for your agent
https://mcp.summerengine.com/mcp as a connector instead. See Agents.
What you can make
3D models
Images
Video
Voice and dialogue
Sound effects
Music
How to make it
Step-by-step guides that chain the right models for one real job, with the exact CLI, API and MCP steps and what the whole chain costs. Hand one to your agent and it runs it.A 3D character
Cutscenes
A game trailer
Sound effects
Cutscene music
Every guide
One call
summer api run 3d/default --input '...' --download. The quickstart makes a 3D model end to end.
Why Summer
- Curated and tested for games. A short list of the best model for each job, not hundreds. Each default id, such as
3d/default, runs the model Summer tests first and moves when a better one passes. - Game-ready output. 3D models come back as GLB files with textures, and with a rig and animations when you ask. Images can come back with a transparent background. Sound effects can loop.
- Files you keep. Every result is saved to your Summer library, private to you, with a Summer URL and an asset id. In Summer Engine, your agent imports it by id.
- The price before you spend.
POST /v1/estimategives the exact price of a request and a quote that holds it for 15 minutes. It is free and needs no sign-in. - Safe for agents. No API keys to leak. Each agent you connect has its own spend limit, and you can revoke it at any time. Retries with the same
Idempotency-Keynever charge twice. - One balance. Every model draws from your paid Summer credits: your plan’s credits or your top-ups. Top-ups alone are enough.

