The game
- A Summer account, signed in. You sign in once; your agent cannot sign in for you.
- The platforms your game ships on: web, Mac, Windows, Linux, iPhone, Android. They decide which stores your page needs. See Export your game.
- A build that exports without errors for those platforms, with a version such as
v1.0.0. - The game starts from its main scene and plays without errors.
- A multiplayer game has its server preset. See Publish your game.
The store page
The desktop store is summer.games and the Summer Games desktop app. The mobile store is the Summer Games apps for iPhone and Android. You need each store your platforms open.
Details and the reasons behind each rule: Store art and Store page text.
Money
- Free, or a price. Free is the default. Players can tip you. See What does it cost?
- For a price: payouts set up. You connect your payout account in Studio under Get paid. Until then your game stays free.
Optional
- Analytics events for the moments you want to count, such as
level_completed. Summer counts page views, launches and play time for you. See Analytics in Grow. - A private preview link to show the page to a friend before you submit.
Let your agent check
Check what I still need to publish. Your agent reads your project and store page and lists what is missing. No changes.
The last step
- You click Approve publishing on the link your agent gives you, or Submit for review in Studio if you do it yourself. See Approve publishing.
Does this not help you? Reach out on Discord!

