Approve it
1
Open the link
Your agent gives you a link like
https://www.summerengine.com/studio/store/<gameId>/approve/<approvalId>. Open it signed in to your Summer account.2
Check what will publish
The page shows What will publish: the stores, the title, the desktop and mobile text, the build, the price and your agent’s note. Below it is the store page preview: how players will see this version.
3
Approve, or not now
Click Approve publishing to send it to Summer for review. Click Not now to turn it down; nothing is published, and your agent can submit again later.
- The proposed price is set as you. A price needs payouts set up; without them nothing is submitted, and the page tells you.
- The page goes to Summer for review.
- When the review passes, the game goes live. There is no second click.
When you publish yourself
If you click Submit for review in Studio yourself, that is your approval. There is no extra step. See Publish your game.What the states mean
What your agent can and cannot do
The Summer Games store enforces this, not your agent. Any other publishing call from an agent is refused with
owner_approval_required.
For agents
- After
summer_store_submit, give the owner theapprovalUrl. Do not say the game is published, in review or live. summer_store_get_listinglists the owner approvals and their states. Read it to see whether the owner approved.- If the state is Stale, read the listing again and submit again.
- After the review passes, the page goes live. If the approved store bundle is not yet what players get,
summer_build_releasereleases exactly that build. It works for no other build.
Ask your agent
Where is my game? Your agent reads the approval and review state. No changes.
Does this not help you? Reach out on Discord!

