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Publishing on Summer Games is free. You make a store page in Studio, upload your build and submit it. Summer staff review it, and then your game goes live on summer.games. Start at summerengine.com/studio/upload, or click Publish a game in Grow. You can fill in the first step before you sign in; Studio keeps your draft and asks you to sign in when you save.
Want your AI agent to do every step? It fills the store page, makes the art, uploads the build and submits, then stops at one Approve publishing click for you. See Create and publish your game.

The steps

Studio walks you through one step at a time. You can go back to any step.
1

Game and targets

Give your game a title (up to 60 characters) and choose its targets: Web, macOS, Windows, Linux, iPhone and Android. Targets decide which store pages you fill next:
  • Web, macOS, Windows or Linux open the Desktop store: summer.games and the Summer Games desktop app.
  • iPhone or Android open the Mobile store: the Summer Games apps for iPhone and Android.
You can add a build file here too, or later. If a jam is open, you can enter it here: see Summer Games Jam. Click Save and continue. This makes a private draft of your store page. It does not submit anything.
2

Desktop store

The text and art for summer.games and the desktop app, with a live preview next to the form: a tagline (up to 80 characters), a description (120-300 characters), 3-8 tags, key art, 4-8 screenshots and an icon. A trailer and capsule art are optional. See Store page text and Store art.
3

Mobile store

The same for the phone apps, with a phone preview: a shorter description (120-170 characters), key art, 3-8 screenshots and an icon. Same as desktop copies your desktop text once; Use desktop icon reuses the icon.
4

Get paid

Choose free or paid. A paid game needs a price and a connected Stripe account; free games work without one. See Earnings & payouts.
5

Check and submit

The Before launch checklist shows what is still needed to go live and what makes the page shine. Each row links to its fix. When nothing required is left, click Submit for review.
6

Live

Where your game is on its way to players: in review, approved, or live.
The full dashboard of a game (Full dashboard on its page, in Your games) has every field in tabs: Store page, Audience (platforms, content classification, languages, system requirements, release date), Builds and Sales.

Your build: browser play or downloads

  • A Summer export is checked in Studio and made ready for each platform. It asks for a version, such as v1.0.0.
  • Any other build (.zip, .exe, .dmg, .apk or .ipa) stays private, and Summer staff check it during review.
  • Without a web export, players download your game instead of playing it in the browser.
  • Games that use C# (.NET) need a download per platform; they do not run in the browser or the Summer Games apps.
Large uploads resume if they stop. Keep the tab open until the upload finishes.

Review and going live

A live store page and a released version are two things:
  • A web export and downloads go to players as soon as the page is live.
  • A Summer export goes out when you pick it under Versions and click Promote to production. Uploading a new version never replaces the live one by itself.
Editing a live page starts a new draft, which goes through review before players see it.
Share a preview. On the store page, Share preview makes a private link that expires in 1 hour, 1 day or 7 days. Anyone with the link sees your saved page before it is on Summer Games.

With your agent

In Studio, ask the assistant “publish my game”. It opens Publish a game, fills the title and targets, and walks the store page with you. It never presses Submit for review unless you ask for exactly that. See Use the agent. From Claude, Codex or ChatGPT, the Summer Engine MCP does every step and gives you an approval link. See Approve publishing.
Does this not help you? Reach out on Discord!