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Publishing takes your project to a page on summer.games that players can find, download and play. You export your game as one file in the editor, make its store page in Summer Studio, upload the file, and submit the page for review. Once Summer approves it, you choose when it goes live.

Where players get your game

summer.games

Your game’s own page, with art, screenshots and a trailer.

iPhone, Mac and Windows

Players download and play your game in the Summer apps.
A multiplayer game can go to iPhone, Mac and Windows, and Summer runs its server for you. A single-player game goes to iPhone.

How it works

Five steps: export one file in the editor, make your store page in Studio, upload the file and let Summer check it, submit for review, then go live on summer.games. Five steps: export one file in the editor, make your store page in Studio, upload the file and let Summer check it, submit for review, then go live on summer.games. Saving a draft or uploading a file never releases your game. Nothing reaches players until Summer has approved your page and you choose to go live.
1

Export your game

In the editor, open Project > Export, pick the summer.games preset and click Export Project. You get one .zip file with everything Summer needs: your game and, for a multiplayer game, its server.
2

Make your store page

Go to summerengine.com/publish, enter your game’s title and click Create store page. Studio then walks you through it: the platforms you’re releasing on, a tagline and description, tags, key art, screenshots and an icon, and your game’s age rating. A live preview of your summer.games page sits next to the form.
3

Choose how you earn

Make your game free and earn from Sparks spent in it, or set a price players pay once. See Charge for your game and accept tips.
4

Upload and check

In Check and submit, upload your export under Your exported game and give it a version, such as v1.0.0. Summer checks it for every platform you picked and shows Checks passed or what needs a fix.
5

Submit for review

Click Submit for review. Summer staff look at your store page, and Studio shows where your game is in the review.
6

Go live

Once your game is approved, click Go live. Your page is at summer.games/games/<your-game>, ready to share.
Want feedback before you go live? Share a preview in Studio makes a private link to your store page that expires on its own.

Get your game ready

Before the first upload, your agent can check that the project exports cleanly: the right platforms are ticked in the summer.games preset, textures are set up for every platform, and a multiplayer game has its server preset. The summer.games export is one zip file holding the game for players, the server for a multiplayer game, and the game's Summer settings. The summer.games export is one zip file holding the game for players, the server for a multiplayer game, and the game's Summer settings.

Get my multiplayer game ready to publish. Server preset, platform checks and one summer.games export.

Get my single-player game ready to publish. One summer.games export for iPhone.

Write my store page. A tagline, description and tags that fit Studio's limits.

Update your game

Version 1.0.0 is live while version 1.1.0 is uploaded and checked; promoting 1.1.0 makes it the live version. Version 1.0.0 is live while version 1.1.0 is uploaded and checked; promoting 1.1.0 makes it the live version. Export again with a new version number, such as v1.1.0, and click Upload a new export in Studio. When it shows Checks passed, open Versions, pick the new version and click Promote to production. Players keep the current version until the new one is live. Changes to a live store page go through review again before they appear.

Publish an update. Bump the version and export again.

Not sure you’re ready?

Check my game before I publish. Your agent reviews the project and lists what to fix. No changes.


Does this not help you? Reach out on Discord!