Games like this
League of Legends, Dota 2
Ranked 5v5. Everyone must accept the match before it starts.
Counter-Strike, Valorant
Competitive 5v5, matched by skill.
Rocket League
1v1, 2v2 and 3v3 queues side by side. Friends queue together.
Chess.com, Hearthstone
1v1, matched by rating.
What your players get
1
Search
The player picks a mode and presses Play. Your game shows the search
progress, and the player can cancel at any time.
2
Match found
Summer has grouped enough players. If the queue requires accepting, the match
starts once every player has accepted. Your game can show an
Accept / Decline prompt, or accept automatically the moment a match is
found.
3
Into the match
Summer starts a server for the match, and every player joins that same
World. On a team queue, your server already knows who is on which team.
Pick your setup
Each setup below is one queue. A game can declare several, for example a casual queue and a ranked queue. Copy a prompt into your coding agent; it reads your project and makes the change for you.Quick play: first come, first served
Players are matched in the order they started searching, with no skill check. Good for casual modes, party games, and any game that’s starting out with few players.Add quick play. A Play button, a searching screen with Cancel, and joining the match.
Ranked: match players of similar skill
Summer keeps a rating for every player in the queue and matches players with similar ratings first. If a player waits a while, the range of ratings they can be matched with widens. You can use Summer’s Elo rating for two-sided matches, or let your server decide how much each player’s rating moves. See Ratings and leaderboards.Add a ranked queue. Skill-based matching with a rating that moves after every match.
Fixed teams: 2v2, 3v3, 5v5
Every match holds exactly the number of players needed to fill every team. Summer splits them into teams, and friends who queued together as a party always land on the same team. In a ranked queue, Summer picks the most even split of ratings it can find. Your server reads each player’s team when they join.Add a team queue. Fixed teams, parties kept together, teams known to the server.
Accept prompt: confirm before the match starts
Before Summer starts the server, every player has to accept. Use this when a match is a commitment, such as a 30-minute ranked game, and you don’t want one AFK player to ruin it for nine others. Add it to any of the queues above. A player who declines leaves the queue, and everyone else goes back to searching without losing their place in line. If the timer runs out, the match doesn’t start. Your game can also skip the prompt and accept for the player as soon as a match is found.Add an Accept / Decline prompt when a match is found, with a timer.
Not sure which fits?
Plan matchmaking for my game. Your agent reads your project and proposes queues. No code.
Testing it on your machine
Local Play runs your server and several game windows on one computer, so you can test a queue without hosting anything. Local Play differs from hosted matchmaking in three ways:- Players are placed straight away, with no real search.
- The Accept / Decline prompt never appears.
- Players aren’t grouped by rating. Teams are handed out in turn: first player, team 0; second player, team 1; and so on.
Does this not help you? Reach out on Discord!

