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A party is a group of friends who want to play together. Players make parties in the Summer app: they invite friends, chat, and pick a leader. Your game sees who is in the party, lets them choose things together, and brings the whole party into the same match when the leader presses Play.

Games like this

Valorant, Overwatch

A group of friends queues together and lands on one team.

Rocket League

Party up, and the leader searches for the whole party.

Deep Rock Galactic

A squad of four heads into a mission together.

Brawl Stars

Team up with friends for a 3v3 match.
If your game has matchmaking and players will want to bring their friends, this is the page for you.

What your players get

Three steps: friends form a party in Summer, the party leader presses Play and the other members follow the search, and the whole party lands on the same team in one match. Three steps: friends form a party in Summer, the party leader presses Play and the other members follow the search, and the whole party lands on the same team in one match.
1

Party up

Players invite friends to a party. Your game can open Summer’s invite screen from its own menu, so nobody has to leave the game.
2

Choose together

The leader picks things for the whole party, such as the mode or the map. Each member picks their own, such as a character or “ready”. Everyone in the party sees the same choices.
3

Play together

The leader presses Play. Everyone in the party who has your game open follows into the same search and the same match. On a team queue, the party always lands on the same team.
Summer runs the party itself, and your game builds the experience around it. The Summer app handles invites, party chat, the leader, kicks and leaving. Your game sees who is in the party, who leads, who has the game open, and brings everyone into one match. The Summer app handles invites, party chat, the leader, kicks and leaving. Your game sees who is in the party, who leads, who has the game open, and brings everyone into one match.

Pick your setup

Play together from the menu

The leader’s Play button starts one search for the whole party, and every member follows it automatically. Members see who leads and that they’re waiting for them. A player who isn’t in a party plays solo with the same Play button.

Let parties play together. The leader presses Play and every member follows into the same match.

Choose things together before the match

Give the party a small shared screen before they play. The leader’s choices, such as the mode or the map, show up for everyone. Each member’s own choices, such as their character or a Ready check, show up next to their name. The leader picks the mode and map for the party, and each member picks a role and marks ready. Every member of the party sees the same picks. The leader picks the mode and map for the party, and each member picks a role and marks ready. Every member of the party sees the same picks.

Add a party screen. Leader picks the mode, members pick a character and mark ready.

Invite friends from your game

Add an Invite friends button that opens Summer’s own invite screen, and a Party button for leaving, changing the leader or removing a member. Summer handles the invites and the party chat, so your game doesn’t have to.

Add Invite and Party buttons that open Summer's party screens.

Not sure which fits?

Plan parties for my game. Your agent reads your project and proposes how friends play together. No code.

Testing it on your machine

Parties belong to players’ Summer accounts, so Local Play has no parties: every test window plays solo through the normal Play button. Build and test that solo path first. The party flow, with the leader searching and members following, shows up once the game is hosted and you play with real friends. Guest players, and younger players who aren’t offered social features, also play solo, so the solo path matters for them too.
Does this not help you? Reach out on Discord!