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A tactical shooter lives or dies on fairness. Two teams of five start level, every player’s movement feels instant, a shot that looked like a hit counts as a hit, and a win moves your rank. Summer gives you each of those pieces. This page shows how they fit together.

The pieces you need

Make your game multiplayer

Your server runs the rules; every player runs the same game.

Matchmaking

A ranked 5v5 queue, matched by skill, with an accept prompt.

Parties

Friends queue together and land on the same team.

Instant movement

Each player’s own character moves the moment they press a key.

Fair hits

Shots are checked against where targets were when the player fired.

Shared game world

Rounds, the bomb, the score and each player’s money, kept by the server.

Match results

The server decides who won and closes the match.

Ratings and leaderboards

A rank that moves after every match, and a top 50.

Text chat

Talk to everyone in the match.

Cosmetics

Weapon skins and characters players own and show off.

How it fits together

The tactical shooter loop: friends party up, matchmaking finds a 5v5 by skill, everyone accepts, the match plays out on one server, and every player's rating moves before they play again. The tactical shooter loop: friends party up, matchmaking finds a 5v5 by skill, everyone accepts, the match plays out on one server, and every player's rating moves before they play again. Friends form a party and press Play together. Matchmaking builds two even teams of five and asks everyone to accept. Summer starts a server for the match, where your rules run the rounds. When the last round ends, the server reports the result, and every player’s rating moves.

Plan my game

Plan my tactical shooter. Your agent reads your project and lays out the Summer pieces in the order to build them.

Build the signature features

Rounds and a buy phase

Add rounds with a buy phase. The server runs the round clock, money and the win condition.

Shots that feel fair

Make shots fair. Hits count against where targets were when the player fired.


Does this not help you? Reach out on Discord!