Games like this
Counter-Strike, Valorant
A whole team wins or loses together.
Chess.com
Win, loss or draw, with your rating change right after.
Among Us
One side wins, and everyone sees how it ended.
Rocket League
Leaving a match early is recorded, not forgotten.
What your players get
1
The match ends
Your server decides the outcome for every player in the match, including
players who already left. They count as having abandoned it.
2
Summer records it once
Summer stores the result and, on a ranked queue, moves every player’s
rating. If your server sends the same result again, for example after a
network hiccup, Summer keeps the first one and never counts it twice.
3
Each player sees their result
Every player gets their own outcome straight away, and their new rating as
soon as Summer has saved it. Players only ever receive their own numbers.
4
The match closes
After your results screen, the server closes the match and players go back
to your menu, ready to play again.
Pick your setup
Winner takes all
One player wins, such as the first to collect ten coins or the last one standing, and everyone else loses. Good for free-for-all modes and duels.End my match with a winner. The server picks the winner, everyone sees the result, and the match closes.
Team wins
On a team queue, every member of a team gets the same outcome. Summer scores the teams it formed, so a ranked team match moves everyone’s rating together.End my team match. The winning team wins together, the other team loses together.
Draws and players who leave
A match can end in a draw for everyone, such as a timer running out with the score tied. A player whose connection drops keeps their seat for a short time so they can come back. A player who leaves for good still gets an outcome, recorded as abandoned, so the result always covers everyone who played.Handle draws and early leavers. Tied matches end in a draw; players who quit count as abandoned.
Matches inside a world that keeps running
In a world that keeps running between sessions, a match can end without closing the world. Players who joined just for that match leave, everyone else stays, and the world keeps going.Not sure which fits?
Plan how my matches end. Your agent reads your project and proposes the endings. No code.
Testing it on your machine
Local Play runs the whole ending on one computer. Your server ends the match and gets test rating changes back, and every game window shows its own result. Real rating changes appear in a hosted game. Under Local Play, players also stay connected after the match closes until they leave, so drive your results screen from the result itself, not from the disconnect. The results feed Ratings and leaderboards.Does this not help you? Reach out on Discord!

