Games like this
Minecraft Realms
A world your friends keep building in for months.
Valheim
A small group’s world that’s still there next weekend.
Stardew Valley co-op
A shared farm that keeps its crops and buildings.
What your players get
- The world as they left it. Walls they built, chests they filled and crops they planted are all still there.
- Their own Worlds, one tap away. Players find the Worlds they’ve played under My Worlds in Summer Games, and your game can offer a “Return to my World” button.
- A warning before planned restarts. When a World is about to restart or sleep for maintenance, your game can tell players in advance, and the World saves before it stops.
- Worlds that survive updates. Publishing a new version of your game doesn’t touch existing private Worlds: they keep their saves and the version they started on. New Worlds use your newest version.
What to save where
A World save holds what belongs to the place. What belongs to a player, such as their level or the coins in their pocket, goes in player progress, so it follows them to every World.Pick your setup
A private World for a group
Each group gets its own World that only its players return to, like a Realm or a co-op farm. Players come back to it from My Worlds or from your game’s menu, and a sleeping World wakes up and restores before they’re let in.Make my World persistent. It saves while people play, sleeps when empty, and players come back to it.
Shared Worlds anyone can join
Players who search for a game join an existing World that has a free seat, waking it up if it’s asleep. Summer starts a new World only when none has room. Good for public servers that grow a community over time.Add shared Worlds. Players join an existing World with room before a new one starts.
Warn players before a planned restart
Before Summer restarts a World or puts it to sleep for maintenance, your game gets notice in advance. Use it to warn players and wrap up anything in progress. Gameplay then pauses for a final save, and the World comes back exactly as it was.Warn players before a restart and make the final save.
Not sure which fits?
Plan persistent Worlds for my game. Your agent reads your project and proposes what to save and how players return. No code.
Testing it on your machine
Local Play runs your persistent World with saves kept in memory. Every run starts with an empty World, saving works and returns a confirmation, and nothing is kept after the run ends. That’s enough to check that your World saves while people play and restores before anyone joins. Coming back to the same World after a real restart happens in the hosted game.Does this not help you? Reach out on Discord!

