Why This Page Exists
The platform used to be called Crafty. It is now Summercraft, and the thing you build against is the Summer SDK. The rename reached the code, not just the copy, so games written against the old names need a mechanical pass. This page is the single authority for what each old identifier became. If another document, comment, or older repository disagrees with the table below, the table wins.Autoload Singleton
Summer is the Summercraft platform singleton available inside a published game. It is
unrelated to Summer Engine, the editor you build in — the two never appear in the
same script.
Classes
Every SDK class drops theCrafty prefix for Summer.
Subsystems are reached through the singleton (
Summer.teams, Summer.score,
Summer.data, Summer.economy, Summer.ui, Summer.audio, Summer.input). The
handle names did not change — only the singleton in front of them.
Method names, signal names, and signatures are unchanged. set_synced,
is_server(), player_killed, and the rest all keep their names.
Manifest, Config, and Paths
Web Runtime
The browser-side surface of the Summer SDK renames alongside a protocol version bump. The old names are removed rather than aliased.There is no
v1 compatibility shim and no CraftyRuntime alias. A page still speaking
crafty.webview.v1 after the cutover is not talking to anything.v2 is a rename and a version bump, not a protocol redesign. Message shapes are
unchanged from v1, including the legacy normalization that still accepts a bare event
name — {type: "game_over"} remains equivalent to
{type: "summer:event", event: "game_over"}. If your game already spoke v1 correctly,
the only edit it needs is the protocol string and the runtime global. Nothing about how
you construct or handle messages changes.
Player Currency
The in-game currency is Crafties (display name),crafties on the wire and in code.
Amounts passed to and returned from
Summer.economy are crafties.
Note that “credits” also appears in the docs in its ordinary English sense — crediting an
asset’s creator, and the in-game credits roll. Neither is a currency.
Domains
summercraft.ai is the canonical domain. playcrafty.games survives only as a legacy
redirect, not as a second address for the same content.
What Deliberately Did Not Move
Not everycrafty string is a branding leftover. These are load-bearing and stay as they
are:
crafty-production-5a7c.up.railway.app— the deployed platform-api host that servesPOST /games/submit. It is a Railway-generated hostname, it is what actually answers, and rewriting it in documentation would publish a submission endpoint that does not exist. It changes only if the service is redeployed under a new name.crafty-game-server— the live Fly.io application name, which is also the base for the game-server image tag and its.fly.devhostname. Same reasoning: an app name is a deployed identity, not a label.c-prefixed database tables (cFeedItems,cGamePublicStats, and siblings) — internal, invisible to creators, and renaming them would churn every policy, view, and foreign key for no user-visible gain.- The
games.playcrafty.mobilebundle id — app-store identity cannot be renamed in place on an existing listing.

