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Analytics in Grow shows one game, day by day. Open it at summerengine.com/studio/grow/analytics. Pick a game (when you have more than one) and 7d, 28d or 90d. This page always shows your own numbers. If you have no game on Summer Games yet, it says so and links to Publish a game.

What you see

Summer counts store page views, launches, play sessions and play time for every game, with no code and no setting. Share your game with campaign tags, and the Campaigns table shows what each link brought:
Use one utm_campaign per post, ad or partner, so you can compare them.

Send custom events

For what only your game knows, such as level_completed or tutorial_step_completed, send custom events from your game before you export. The rules, the code and where events work are in Analytics: wire events into your game. Custom events count toward a monthly allowance with Summer Pro. The four numbers Summer counts for you are always free. When limits apply to you, set your Monthly limit on this page, or ask your agent.

The rest of Grow

  • Overview compares all your games with the days before.
  • A game’s own page in Games adds players: new and returning, how many come back after 1 and 7 days, and their platforms.
  • Dashboards and Alerts build on the same numbers.
See What is Summer Grow?

With your agent

Ask “how is my game doing this month?”. The Studio assistant reads the same numbers, names the window with every number, finds the weakest step from store page to play, and gives you one next step. From another agent, use summer_grow_overview and summer_grow_analytics on the Summer Engine MCP. See Use the agent.
Does this not help you? Reach out on Discord!