Skip to main content
Sound effects, loops, and ambience from a prompt.

Examples

Real outputs of sound/sfx-v2, each with the input that made it.
Forest creature

Words: A small cute forest creature making curious chirps and happy little grunts, soft and playful, close microphone.

Dragon roar

Words: A huge dragon roar in a cave, deep guttural growl rising to a screech, long reverb tail.

Hover bike pass

Words: A futuristic hover bike passing by fast from left to right, electric turbine whine with doppler shift, rain spray.

Portal opening

Words: A magical portal opening: deep rising whoosh, shimmering crystalline sparkle, low bass swell, then a soft hum.

Best for

  • The default sound effect model: what sound/default runs today.
  • Footsteps, impacts, pickups, and UI clicks.
  • Looping ambience for forests, caves, cities, and spaceships.
  • Short stingers for level-up, victory, and failure moments.

Price

$0.002 per second, counted from durationSeconds. Exact list price: 0.002 USD. No markup: this is the provider’s list price, checked 2026-09-24. A failed job costs nothing. Get the exact price of one request, free and without a key, from POST /v1/estimate.

Example call

Sign in once with summer login; over HTTP, send Authorization: Bearer $SUMMER_TOKEN after export SUMMER_TOKEN=$(summer token) (sign-in). This job comes back done in the same call, with the file ready to download.
The finished job has state "done" and result.assets: one entry per file, each with assetId, fileUrl (a Summer URL) and thumbnailUrl. Download the file into your project, or import it in Summer Engine by its asset id.

Input

Send these fields in input. The full JSON Schema is inputSchema in GET /v1/models/sound/sfx-v2.

For agents

This page as Markdown: https://docs.summerengine.com/api/models/sound/sfx-v2.md. The live record with the JSON Schema: GET https://www.summerengine.com/v1/models/sound/sfx-v2, public, no sign-in.