Using a coding agent? Paste this and it does all three steps:
Use the Summer API for game assets (https://docs.summerengine.com/llms.txt) and make "a stylized treasure chest, game prop" with 3d/default.1
Sign in
summer CLI keeps the sign-in and renews it, so you do this once per computer.For your own code, take a one-hour token from the same sign-in:2
Check the price (free)
price in US dollars as a decimal string, atMost (true: the most it can cost), a breakdown and a quoteId. Send the quoteId with the job (--quote on the CLI) and Summer never charges more than the quote. A quote holds for 15 minutes. Estimates are free and need no sign-in.3
Make the model and save the GLB
One command starts the job, follows it and saves the file. A 3D model takes a few minutes.
What you get back
A finished job hasstate: "done" and result.assets: each entry has the asset id in your Summer library and a Summer file URL. Images, voice lines and sounds come back done from the first call, because Prefer: wait=60 holds the answer for up to 60 seconds. 3D models and video answer running first, and the CLI and the scripts above follow them to the end. See Jobs.
Make it yours
- Rig and animate it. On a character, add
"rig": trueand"animationNames": ["Idle", "Walk", "Run"]. The model page shows what the rig adds to the price. - Start from a picture. Send
"kind": "image-to-3d"and animageUrl. - Pick another model. Swap
3d/defaultfor any id on the models page. - Use it in Summer Engine. Your agent imports the asset by its id from your Summer library, or you drop the GLB into your project.

