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Prebuilt walk, run, jump, attack and idle clips for a rigged character, by name.

Best for

  • The default motion model: what motion/default runs today.
  • A full locomotion set for a player character in one call.
  • Standard enemy moves such as attack, hit reaction, and death.
  • Idle and emote clips for NPCs.

Price

$0.12 per animation, times motionNames. Exact list price: 0.12 USD. No markup: this is the provider’s list price, checked 2026-09-24. A failed job costs nothing. Get the exact price of one request, free and without a key, from POST /v1/estimate.

Example call

Sign in once with summer login; over HTTP, send Authorization: Bearer $SUMMER_TOKEN after export SUMMER_TOKEN=$(summer token) (sign-in). This job takes minutes. The CLI follows it and saves the file. Over HTTP the call answers running with a job id: check GET /v1/jobs/{id} until state is done (jobs); the quickstart has the full loop.
The finished job has state "done" and result.assets: one entry per file, each with assetId, fileUrl (a Summer URL) and thumbnailUrl. Download the file into your project, or import it in Summer Engine by its asset id.

Input

Send these fields in input. The full JSON Schema is inputSchema in GET /v1/models/motion/library.

For agents

This page as Markdown: https://docs.summerengine.com/api/models/motion/library.md. The live record with the JSON Schema: GET https://www.summerengine.com/v1/models/motion/library, public, no sign-in.