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Publishing takes your project to a page on summer.games that players can find, download and play. You export your game as one file in the editor, make its store page in Summer Studio, upload the file, and click Publish. Your game goes live as soon as Summer’s automatic checks pass. There is no review to wait for. There is one place to upload a game: summerengine.com/studio/upload. After that, your game is in Your games at summerengine.com/studio/store, where you change its store page, art and versions and submit it. summer.games is where players play; its Upload button brings you to the same Studio page.

Where players get your game

summer.games

Your game’s own page, with art, screenshots and a trailer.

iPhone, Mac and Windows

Players download and play your game in the Summer apps.
A multiplayer game can go to iPhone, Mac and Windows, and Summer runs its server for you. A single-player game’s summer.games export goes to iPhone. For other builds, such as downloads for Mac, Windows or Linux, see Publish your game from Summer Studio.

How it works

Five steps: export one file in the editor, make your store page in Studio, upload the file and let Summer check it, click Publish, and the game is live on summer.games once the checks pass. Five steps: export one file in the editor, make your store page in Studio, upload the file and let Summer check it, click Publish, and the game is live on summer.games once the checks pass. Saving a draft or uploading a file never releases your game. Nothing reaches players until you publish it.
1

Export your game

In the editor, open Project > Export, pick the summer.games preset and click Export Project. You get one .zip file with everything Summer needs: your game and, for a multiplayer game, its server.
2

Make your store page

Go to summerengine.com/studio/upload, enter your game’s title, pick its platforms and click Save and continue. Studio then walks you through it: a tagline and description, tags, key art, screenshots and an icon, and your game’s age rating. A live preview of your summer.games page sits next to the form. Every step: Publish your game from Summer Studio.
3

Choose how you earn

Make your game free and earn from Sparks spent in it, or set a price players pay once. See Charge for your game and accept tips.
4

Upload and check

In Check and publish, upload your export and give it a version, such as v1.0.0. Summer checks it for every platform you picked and shows Checks passed or what needs a fix.
5

Publish

Click Publish. Your game goes live as soon as Summer’s automatic checks pass, with no review to wait for. To pick the moment, click Schedule… and set Go live at. Your page is at summer.games/games/<your-game>, ready to share.
Want feedback before you go live? Share a preview in Studio makes a private link to your store page that expires on its own.
Want your AI agent to do all of this? It fills the store page, makes the art, exports, uploads and publishes through the Summer Engine MCP. It asks you before the game goes live, and it is live as soon as the automatic checks pass. Six switches in Agent permissions say what else it may do without asking. See Create and publish your game.

Get your game ready

Before the first upload, your agent can check that the project exports cleanly: the right platforms are ticked in the summer.games preset, textures are set up for every platform, and a multiplayer game has its server preset. The summer.games export is one zip file holding the game for players, the server for a multiplayer game, and the game's Summer settings. The summer.games export is one zip file holding the game for players, the server for a multiplayer game, and the game's Summer settings.

Get my multiplayer game ready to publish. Server preset, platform checks and one summer.games export.

Get my single-player game ready to publish. One summer.games export for iPhone.

Write my store page. A tagline, description and tags that fit Studio's limits.

Update your game

Version 1.0.0 is live while version 1.1.0 is uploaded and checked; publishing 1.1.0 makes it the live version. Version 1.0.0 is live while version 1.1.0 is uploaded and checked; publishing 1.1.0 makes it the live version. Export again with a new version number, such as v1.1.0, open your game in Your games and upload the new export in Check and publish. When it shows Checks passed, open Versions, pick the new version and click Promote to production. Players keep the current version until the new one is live. Changes to a live store page appear when you publish them.

Publish an update. Bump the version and export again.

Not sure you’re ready?

Check my game before I publish. Your agent reviews the project and lists what to fix. No changes.

Technical reference

Exact methods, inputs and signals: Store and publishing operations, Creator management HTTP API.
Does this not help you? Reach out on Discord!