Fetch https://docs.summerengine.com/agent-setup/prompt.md and follow it exactly,
top to bottom. It is the canonical instruction set for building a multiplayer
Summer game in GDScript with Summer Engine and the Summer SDK, then publishing
it to Summercraft.
Context you need before you start:
- Summercraft (https://summercraft.ai) accepts Summer SDK games for review.
The submission API lives at https://summercraft.ai/api/*; uploaded games are
not playable on the platform yet.
- You will install and use Summer Engine, build a GDScript-only game that
extends SummerGame, export a .pck with the Summer Engine binary, and publish it in four
API calls: create game -> get presigned upload URL -> PUT the .pck ->
finalize (the server re-verifies your sha256).
- Publishing needs a Summercraft access token in SUMMERCRAFT_ACCESS_TOKEN.
Build and export first; stop and ask me for the token before the publish step.
The prompt contains the instructions to show me for getting one.
- Each publish step is limited to 1 request per hour per account, so validate
everything locally before touching the API.
- After finalize the release is "pending_review" in a manual human review
queue. There is no auto-publish, and browser/desktop play of uploaded Summer
games is not live yet - say so honestly when you report back.
- Any docs page is fetchable as raw markdown by adding .md to its URL; the
index is at https://docs.summerengine.com/llms.txt.
If the prompt URL is unreachable, stop and tell me instead of improvising.