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Part of the summer-board-modeling skill. The skill links here when your agent needs the detail.
The first types for a genre. Start with the ones marked first; add the rest when the board needs them (SKILL.md section 6). Fields are suggestions: keep the ones this game uses. Define them in the order listed: an x-ref names a type that already exists. A later type that the first ones should link to (Faction, Mode) gets its link added to them when it arrives.

Action RPG / adventure

First:
  • Item: name, kind (weapon, armour, potion, key, material), rarity, price, look
  • Character: name, role (hero, npc, enemy, boss), hp, look, drops (x-ref Item, array)
  • Place: name, biome, mood, connects_to (x-ref Place, array)
Later: Ability (name, cooldown, damage, range), Quest (name, giver x-ref Character, reward x-ref Item array), Faction (name, goal; then add faction x-ref Faction to Character).

Platformer

First:
  • Character: name, role (player, enemy, boss), hp, move_speed, look
  • Level: name, theme, length (short, medium, long), new_mechanic, boss (x-ref Character)
  • Pickup: name, effect, duration
Later: Hazard (name, damage, pattern).

Shooter

First:
  • Weapon: name, damage, fire_rate, range, ammo, look
  • Character: name, role (player, enemy, boss), hp, move_speed, weapon (x-ref Weapon)
  • Map: name, size (small, medium, large)
Later: Mode (name, rules, team_size; then add modes x-ref Mode array to Map).

Racing

First:
  • Track: name, length_km, surface, weather, difficulty
  • Vehicle: name, top_speed, acceleration, handling, look
Later: Driver as Character, Upgrade (name, stat, amount, price).

Survival / crafting

First:
  • Item: name, kind (resource, tool, food, building), stack_size, look
  • Recipe: name, makes (x-ref Item), needs (x-ref Item, array), station
  • Biome: name, danger, resources (x-ref Item, array)
Later: Character (creatures and npcs), Structure if buildings need their own fields.

Strategy / tower defence

First:
  • Unit: name, role, hp, damage, range, cost, build_time
  • Building: name, cost, produces (x-ref Unit, array)
  • Map: name, players, size
Later: Faction (name, units x-ref Unit array), Upgrade.

Puzzle

First:
  • Mechanic: name, rule (one line)
  • Puzzle: name, mechanic (x-ref Mechanic), difficulty, solution (one line)
Most puzzle games need nothing more.

Party / multiplayer minigames

First:
  • Minigame: name, players, duration_s, goal, controls (one line)
Later: Map if minigames share arenas.

Narrative game

First:
  • Character: name, role, want, look
  • Scene: name, place, characters (x-ref Character, array), choice (one line)
Later: Place, Ending (name, reached_by).
Source: library/skills/summer-board-modeling/starter-sets.md, rendered from summer-engine@4.9.1 on npm.