Part of the
painted-25d-world skill. The skill links here when your agent needs the detail.paint_projection.gdshader.
- Build the blockout in Blender with the same orthographic camera: rotation (60, 0, 45) degrees in Blender’s
Z-up axes (90 - 30 down, 45 around),
ortho_scale= frame width in metres. Render it (Workbench, studio light, outlines on) at 2048x1152 or larger. - Paint over the render (SKILL.md step 4) and resize the painting to the exact render size.
- Project: for every mesh, add one UV layer and set each loop’s UV to the camera-view position of its vertex.
<name>-col so the engine adds collision on import.
5. In the engine, override every imported mesh with an unshaded StandardMaterial3D that uses the painting, and
import the painting lossless. Blender (x, y, z) is engine (x, z, -y): rebuild the paint camera from the same
30 / 45 degree direction with keep_aspect KEEP_WIDTH and size = the ortho scale.
Source:
library/skills/painted-25d-world/_building-blocks/blender-route.md, rendered from summer-engine@4.5.0 on npm.
