summer-engine npm package 3.3.0 (its MCP server’s tools/list, library/tools/*/resource.yaml and registry/generated/index.json in SummerEngine/summer) and the hosted Summer Engine MCP (src/lib/mcp/hosted at commit 8c4351ee30). If something here is wrong, the tool definition is wrong.summer_check_job
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
summer_generate_3d with wait=false, or need to re-check
a job that timed out. Most of the time you won’t need this — summer_generate_3d
waits automatically.Status values: waiting, active, completed, failed, delayed, unknown.Cloud tool — runs on Summer’s servers and works WITHOUT the Summer Engine app open.
Requires authentication: run ‘npx -y summer-engine@latest login’ first.- a generation ran without waiting, or timed out, and needs re-checking
- “is my 3D model / video done yet?”
- a generate_* call returned a job id instead of a finished asset
- the generation returned the asset directly — there is nothing to poll
Input JSON schema
Input JSON schema
isError.summer_fabricate_3d
On the local MCP (summer-engine npm).
Fabricate a 3D mesh asset by running a Blender Python (bpy) script in the USER’S OWN installed Blender — headless, supervised by the engine — then import the exported .glb into the project and optionally instantiate it into the open scene. Blender is a dependency the user installs; Summer never bundles, downloads, or brands it.
WHEN — the three asset classes neither generation nor the free library serve well:
- modular kits with exact dimensions and snapping (walls, pipes, fences, rails: array + boolean + bevel, one shared material) — generation cannot hold size and style across 30 pieces;
- VFX meshes (shatter pieces, curve sweeps, trails, LOD chains) — one-liners in bpy, absent in the engine;
- post-processing a generated model (decimate -> UV unwrap -> bake) before it goes into the scene.
WHEN NOT: a generic prop (barrel, crate, chair) ->
summer_search_assets/summer_import_assetfirst, thensummer_generate_3d; a character or any organic shape ->summer_generate_3d(scripted organic modelling is the documented failure mode); a blockout or placeholder ->summer_run_scriptprimitives/CSG, instant and in-scene. Route with the asset-strategy skill; the fabricating-assets skill carries the bpy rules and recipes.
summer_instantiate_scene it yourself; the importer’s message is in summer_get_console) | busy | cancelled.
THE LOOP: summer_world_snapshot BEFORE (keep snapshot_id) -> summer_fabricate_3d with import_to_scene (+ target_size for real-world scale) -> read dimensions/warnings/skipped -> summer_snapshot_diff + summer_screenshot -> iterate. Never claim a visual result without the screenshot. If this engine build predates FabricateMesh, the result is a structured engine_lacks_op failure (nothing is sent): use summer_generate_3d / summer_search_assets, or update Summer Engine.
- a modular kit with exact dimensions and snapping — walls, pipes, fences, rails — where generation cannot hold size and style across many pieces
- VFX meshes — shatter pieces, curve sweeps, trails, LOD chains — that are one-liners in bpy and absent from the engine
- post-processing a generated model (decimate, UV unwrap, bake) before it goes into the scene
- “write a Blender script that builds …” / “fabricate a parametric … with booleans and bevels”
- a generic prop (barrel, crate, chair) —
summer_search_assets/summer_import_assetfirst, thensummer_generate_3d - a character or any organic shape —
summer_generate_3d(scripted organic modelling is the documented failure mode) - a blockout or placeholder —
summer_run_scriptprimitives/CSG are instant and in-scene - the user has no Blender install and does not want one — this tool never installs, downloads, or bundles Blender
- requires an engine build with FabricateMesh (Summer Engine 0.5.66 or newer); older engines return engine_lacks_op
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns {ok, ran, blender_version, blender_path, out_path, objects[{name,type,vertices,faces,triangles,materials,modifiers}], object_count, dimensions{x,y,z} (+Y up, source scale), warnings[], baked[], skipped[], output[], errors[], exit_code, duration_ms, checkpoint} plus imported_node_path / scale_applied / instance_dimensions with import_to_scene, and no_rewind_point:true when no checkpoint exists.
summer_generate_3d
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
- “hunyuan” (default) — Hunyuan 3D v3.1 Pro, high quality
- “trellis” — Trellis 2, fast and detailed
- “meshy” — Meshy, legacy option
- “text-to-3d” (default) — From text description. Requires ‘prompt’. Internally generates a 3D-optimized reference image first, then converts to 3D.
- “image-to-3d” — From your own image. Requires ‘imageUrl’.
- “texture” — Generate textures for a model. Requires ‘imageUrl’.
summer_check_job) will include rigAssetId — the asset ID
of the rigged glb. Use that rigAssetId with summer_generate_motion to
add animation clips.Example:
summer_generate_3d({
kind: “image-to-3d”,
imageUrl: “https://…”,
options: { rig: true }
})
// Returns jobId; poll until result includes { assetId, rigAssetId }.Single-image generation automatically assesses whether the source is suitable
for 3D. If needed, Summer prepares an isolated object view or rig-safe character
pose before conversion. Set referencePreparation=“always” or “never” only when
you intentionally want to override that shared Studio behavior.For a complete animated humanoid package, pass rig=true plus animationNames or
actionIds. This routes through the shared character pipeline instead of a
one-off mesh job.By default, waits for completion (up to 10 min) and returns the result directly.
Set wait=false to get the jobId immediately and poll manually with summer_check_job.Cloud tool — runs on Summer’s servers and works WITHOUT the Summer Engine app open.
Requires authentication: run ‘npx -y summer-engine@latest login’ first.- creating a 3D asset or character from a prompt or reference image
- “make me a low-poly tree / a sci-fi crate / a goblin for my game”
- turning a concept image into a 3D model
- a 2D sprite, icon, or texture —
summer_generate_image - the model file already exists at a URL —
summer_import_from_url
Input JSON schema
Input JSON schema
isError. From the tool’s own description: The result job (poll via summer_check_job) will include rigAssetId — the asset ID of the rigged glb.summer_generate_audio
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
- “text_to_speech” — Convert text to spoken audio. Requires ‘text’. Optional ‘voiceId’.
- “sound_effects” — Generate sound effects from description. Requires ‘text’. Optional ‘durationSeconds’.
- “music” — Generate background music. Requires ‘prompt’. Optional ‘durationSeconds’.
- “text_to_dialogue” — Multi-voice dialogue. Requires ‘inputs’ array of {text, voiceId} objects.
- creating sound effects, music beds, or spoken lines for the game
- “I need a jump sound / a sword swing / a coin pickup”
- “read this dialogue line in a gruff voice” or “background music for the menu”
- a .wav/.ogg already exists online —
summer_import_from_url
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns the generated audio URL and asset metadata.summer_generate_image
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
- “nano-banana-2” (default) — High quality, supports txt2img and img2img
- “gemini-flash” — Google Gemini 2.5 Flash, fast
- “flux-2” — FLUX.2, good for specific styles
- txt2img (default): just pass prompt
- img2img (edit): pass prompt + referenceImageUrl to edit/transform an existing image
- creating concept art, textures, or sprites from a prompt
- transforming an existing image given a reference URL
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns the asset with fileUrl (hosted) and localPath (temp file on disk).summer_generate_motion
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
- “meshy-library” (default) — a curated mocap clip by motionName on a
Summer-rigged humanoid (rigAssetId from
summer_generate_3dwith options.rig=true). Fast (~30s), cheap, real mocap quality. Names that always work: idle, walk, run, jump, attack; anything else must be an exact library name. - “text-to-motion” — custom 2-second clips (60 frames) from text prompts on ANY of your own rigged models: humanoid, animal, creature, cartoon plant, prop (GLB/FBX 3d_model, one skinned armature, 5-70 bones). Use it for actions the library lacks (nod, bow, shrug, wave with the right arm) and for non-humanoid rigs. Pass prompt or prompts (1-8), optional takes (1-4), cfgScale (1.5-8, default 3; 5 for clearer gestures), and lockJoints for rooted characters (e.g. [“Hips”,“Spine”] on a plant; never on characters that walk). Human-style bone names (Hips, Spine, LeftArm…) animate far better, even on non-humans. Jobs take ~1-2 min; result.assets lists one animation asset per prompt x take.
summer_check_job.
Import finished clips with summer_import_asset_by_id.Errors: backend_unavailable means text-to-motion is not enabled on this server
yet — use meshy-library for humanoids and do not retry. Job failures starting
“text_motion:” (no skinned armature, too many/few joints, unknown joint) are
input problems and are refunded; fix the rig or request instead of retrying.Cloud tool — runs on Summer’s servers and works WITHOUT the Summer Engine app open.
Requires authentication: run ‘npx -y summer-engine@latest login’ first.- adding idle, walk, run, or combat clips to a rigged character
- “make my character walk / run / swing a sword”
- “I need an idle animation for the rigged NPC”
- a custom action the curated library lacks — nod, bow, shrug, wave with the right arm
- animating a non-humanoid rig — a talking flower, animal, creature, turret or prop
- the target model is not rigged — rig it first
- the motion is mechanical (doors, vehicles, cameras) — animate with a script or AnimationPlayer
Input JSON schema
Input JSON schema
isError.summer_generate_video
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
- “ltx” (default) — LTX Video, fast
- “kling” — Kling 2 Master, high quality
- “kling-turbo” — Kling 2.5 Turbo Pro
- “minimax” — MiniMax
- “veo3” — Google Veo 3, premium
- “ltx” (default), “kling”, “minimax”
- creating cutscene, trailer, or reference footage from a prompt
- “make a short intro cinematic from this concept art”
- “a 5-second clip of the castle at sunset for the trailer”
- a looping in-game animation or sprite frames —
summer_generate_image/ skill/sprite-sheet
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns the generated video URL and asset metadata.summer_get_asset
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
summer_list_my_assets/search results when you need the stable file URL,
download URL, viewer URL, metadata, license, visibility, parent chain, or
provider details.Cloud tool — works WITHOUT the Summer Engine app open.- a generation job returned an asset id and you need its file URL or metadata
- confirming license or visibility before reuse
Input JSON schema
Input JSON schema
isError.summer_get_asset_download_url
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
- the user explicitly asks to download an asset file
- “give me a link to the model file / the thumbnail”
- handing a file to something outside the engine (a viewer, a Blender import)
- importing into the project (import by asset id instead)
Input JSON schema
Input JSON schema
isError. From the tool’s own description: The response shape is future-proofed for signed URLs, so prefer this tool over handing users raw fileUrl when they explicitly ask to download.summer_get_studio_workflow
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
- planning a multi-step asset workflow like sprite sheets or character packs
- “what is the recommended sequence for a full character with animations?”
- “which tools do I need for a tileset pack?”
- you already know the exact tool to call — call it
Input JSON schema
Input JSON schema
isError.summer_import_asset
On the local MCP (summer-engine npm).
Search the asset library and import the best match into the project in one step.
Use when the user wants a specific type of asset added: “Add a tree to the scene”, “Import a wooden barrel”.
Searches, picks the top result, downloads and imports it, then optionally adds it to the scene.
Requires authentication. If the user gets an auth error, they need to run ‘npx -y summer-engine@latest login’ in their terminal first. Summer Engine must be running.
- the user asks to add a kind of asset, like ‘add a tree to the scene’
- “put a rock / a barrel / a torch in the scene from the library”
- “find me a free chest model and drop it in”
- you already know the exact asset id (import by id instead)
- the asset is at a URL, not in the Summer library —
summer_import_from_url
Input JSON schema
Input JSON schema
isError.
summer_import_asset_by_id
On the local MCP (summer-engine npm).
Import an exact Summer asset ID into the current project.
Use this when the asset was just generated, selected from my assets, or returned
by search. Unlike summer_import_asset, this does not search or guess: it fetches
the asset by ID, downloads it through Summer Engine, and runs Godot’s import
pipeline. For 3D models, pass parent and scenePath to instantiate it in that
exact scene; it does not need to be the active editor tab.
Requires the Summer Engine app to be open with the project loaded (generation
itself does not — only this import step does).
- importing a just-generated or searched asset without guessing
- placing a 3D model into an exact scene by parent path
Input JSON schema
Input JSON schema
isError.
summer_import_from_url
On the local MCP (summer-engine npm).
Download a file from a URL and import it into the project. Triggers Godot’s full import pipeline — generates .import files, extracts textures from .glb models, creates materials.
Use this for:
- 3D models (.glb, .gltf, .obj)
- Textures (.png, .jpg, .webp)
- Audio (.ogg, .wav, .mp3)
- importing a model, texture, or audio file from an external URL
- “grab this .glb from the link and add it to my project”
- “download this texture from the web into res://”
- several files at once —
summer_import_from_url_batch - searching the Summer library instead of a known URL —
summer_import_asset
Input JSON schema
Input JSON schema
isError.
summer_import_from_url_batch
On the local MCP (summer-engine npm).
Download multiple files from URLs in one operation. Performs a single filesystem scan after all downloads, which is faster than importing one at a time.
- importing several related files, like a model plus its textures
- “download the model plus its three textures together”
- “pull all these sound files into the project”
- one file —
summer_import_from_url
Input JSON schema
Input JSON schema
isError.
summer_import_hdri
On the local MCP (summer-engine npm).
Search Poly Haven’s CC0 HDRI library and import one as environment lighting.
The single cheapest visual-quality upgrade for a 3D scene: a real HDRI sky lights
and reflects the whole world. Searches ~1,000 CC0 HDRIs on Poly Haven’s public API
(no account, no key), downloads the .hdr/.exr through the engine’s import pipeline
into res://sky/, and returns a ready-to-run summer_run_script snippet that wires it
into the WorldEnvironment (PanoramaSkyMaterial + sky ambient/reflections).
Pass query (“sunset beach”, “night city”, “studio”) to search, or assetId for an
exact Poly Haven id. resolution 2k is right for most games; 4k for hero skies.
All results are CC0 — no attribution required.
Requires the Summer Engine app to be open with the project loaded (the download
runs through the engine). No Summer login needed.
- a 3D scene needs real environment lighting and reflections — the cheapest whole-scene visual upgrade
- “give this scene realistic sky lighting” / “add a sunset sky”
- “the 3D scene looks flat and grey”
- the project already has a sky/HDRI to reuse
- a 2D project — HDRIs are 3D environment lighting
Input JSON schema
Input JSON schema
isError.
summer_list_my_assets
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
summer_get_asset for full
metadata or summer_import_asset_by_id to import a specific result.Cloud tool — works WITHOUT the Summer Engine app open.- retrieving an asset the user just generated before importing it
- resolving phrases like ‘the model I made’ to an exact asset id
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns exact asset IDs plus file/import URLs.summer_remove_background
On the hosted MCP. Remove the background from up to eight of the user’s image assets (asset ids fromsummer_generate_image, summer_list_my_assets or the Summer library upload). Returns new alpha PNG assets; the originals are kept. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it with summer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns new alpha PNG assets; the originals are kept.
summer_search_assets
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
- “library” (default) — Public asset library (25k+ community assets). Free.
- “my_assets” — Your own generated/uploaded assets. Free. Query is optional.
- “all” — Search both library and your assets.
- finding an existing asset in the public library before generating a new one
- locating a user’s generated or uploaded asset by description
- you already have the exact asset id (fetch it directly instead)
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns asset names, types, each asset’s art style, preview URLs, and import-ready file URLs.summer_slice_asset_sheet
On the local MCP (summer-engine npm) and the hosted MCP.
- Local MCP
- Hosted MCP
summer_generate_image (or another Summer image asset).
The same guided workflow used in Studio removes the sheet background when needed,
detects named/category-aware bounding boxes, crops each item, and uploads the slices.Returns source dimensions plus the generated slice URLs, names, categories, bounding
boxes, and widget metadata when the sheet contains UI controls.Cloud tool — runs on Summer’s servers and works WITHOUT the Summer Engine app open.
Requires authentication: run ‘npx -y summer-engine@latest login’ first.- splitting a generated asset or UI sheet into individually usable assets
- “cut the generated icon sheet into separate PNGs”
- “I have one image with 12 props on it, make them individual assets”
- a regular animation grid — set hframes/vframes on the Sprite2D instead
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns source dimensions plus the generated slice URLs, names, categories, bounding boxes, and widget metadata when the sheet contains UI controls.summer_tool_bankai_motion
On the hosted MCP. Any clip’s moves, performed by your character. Upload a character image and a motion clip. Your character performs the exact moves from the clip, with the look taken from your image. Use it for dance clips, fight choreography, game character showcases or animation reference. Requires consent: true (the user owns the media or has consent from every real person in it). Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_bankai_swap
On the hosted MCP. Swap the person, product, outfit or background. Keep the shot. Upload a clip, say what to replace and add a reference image. Bankai Swap puts your character, product, outfit or setting into the shot while keeping the motion, camera and timing. Clips over 10 seconds are split into equal parts, swapped part by part and joined back together. Requires consent: true (the user owns the media or has consent from every real person in it). Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_bankai_ultra
On the hosted MCP. Rebuild any shot around your references on Seedance 2.5. Upload a clip and up to two reference images and describe the change: swap the character, restyle the world or replace the product. Seedance 2.5 editing keeps the timing and camera of your clip at 720p. Clips from 4 to 15 seconds. Requires consent: true (the user owns the media or has consent from every real person in it). Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_camera_moves
On the hosted MCP. Photo to a cinematic dolly, jib or focus pull. Pick a camera move and turn any still into a 1080p shot: dolly in or out, track left or right, jib up or down, or a focus shift. Great for key art, screenshots and product shots. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_capsule_kit
On the hosted MCP. Store-ready capsule art from one screenshot. Upload a screenshot or key art and your title. Get 16:9 capsule key art with a clean title logo, plus header, small, main and library hero crops sized for your Steam page, and a YouTube thumbnail crop. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_character_turnaround
On the hosted MCP. Front, side and back model sheet from one image. Upload one image of your character. Get a clean turnaround sheet with front, three-quarter, side and back views on a plain background, ready for modeling, rigging or a consistent sprite set. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_cinematic_shot
On the hosted MCP. One image in, a cinematic shot with sound out, on Seedance 2.5. Upload a still, key art or screenshot and describe the action. Seedance 2.5, ByteDance’s newest video model, animates it into a 720p shot with native sound effects and ambience. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_game_ad_maker
On the hosted MCP. A 10 second vertical game ad from one screenshot. Upload a screenshot, name your game and write the hook. Summer builds an ad keyframe true to your game’s style, then Seedance 2.5 turns it into a 10 second 720p ad with sound, ready for TikTok, Reels and Shorts. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_game_score
On the hosted MCP. Game music from a mood, in seconds. Describe the genre and mood and get an instrumental track for your menu, level or trailer. Add a screenshot and the music takes its cue from your game’s look. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_lipsync_anything
On the hosted MCP. New words in an existing clip, lips matched. Upload a video of someone or something talking and a new audio track. The mouth is re-animated to match the new line: dubs, fixes, jokes and localized trailers. Requires consent: true (the user owns the media or has consent from every real person in it). Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_npc_voice
On the hosted MCP. Type a line, get a voiced NPC in seconds. Write the line, pick a voice and a delivery. Get expressive voice acting for NPCs, narrators and trailers. Audio tags like [whispers] or [laughs] steer the performance. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_pixel_forge
On the hosted MCP. Any character or image to clean, game-ready pixel art. Upload a character or object. Summer first redraws it as a pixel art sprite at the size you pick, then snaps it to a true pixel grid with a locked palette and a transparent background, so it drops straight into your game. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_product_ad
On the hosted MCP. Product photo in, an 8 second video ad with sound out. Upload a product photo and your hook. Summer builds a studio hero shot of the product, then animates it into an 8 second 720p ad on Seedance 2.5 with native sound. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_sfx_maker
On the hosted MCP. Any sound effect in seconds. Describe a sound: a sword unsheathing, a coin pickup, rain on a tin roof, a dragon roar. Get a clean sound effect up to 20 seconds, optionally seamless for loops. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_sprite_sheet_forge
On the hosted MCP. One character image in, an animated sprite sheet out. Upload your character and pick an action. Summer animates that exact character, pulls evenly spaced frames, cuts each one out on a transparent background and lays them out as a sprite sheet ready to slice in Summer Engine or any engine. Optional pixel-art downscaling. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_style_frame
On the hosted MCP. Your screenshot redrawn in another game art style, for look-dev. Upload a screenshot or a concept and pick an art style. The same scene comes back redrawn in pixel art, low poly, cel shading, painterly, PS1 era or voxel, with the layout kept, so you can compare looks before you commit. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_style_swap
On the hosted MCP. Restyle gameplay or any clip into anime, claymation, PSX, comic or pixel art. Turn a gameplay capture, trailer shot or phone clip into anime, retro cel animation, claymation, PS1-era low poly, comic book, pixel art or a cel-shaded game. Motion, camera and timing stay exactly the same. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_talking_character
On the hosted MCP. Make any picture talk: NPCs, mascots, avatars. Upload a character image and a voice line. The character speaks it with matching lips, face and head motion, in any art style from pixel to photoreal. Pair it with NPC Voice to write the line. Requires consent: true (the user owns the media or has consent from every real person in it). Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_texture_forge
On the hosted MCP. A photo into a seamless, tileable game texture. Upload a photo of a surface and pick the material and look. You get a flat, evenly lit texture that tiles on all four edges, ready for floors, walls and terrain. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_thumbnail_maker
On the hosted MCP. Click-worthy YouTube thumbnails from your frame. Upload a gameplay frame or photo and your title. Get a bold 1280 x 720 thumbnail with punchy lighting and readable title text, true to your footage. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_trailer_forge
On the hosted MCP. A game trailer with music from your screenshots. Upload two to four screenshots, name the game and set the mood. Summer turns each screenshot into a cinematic keyframe, animates every keyframe on Seedance 2.5, cuts the shots together and scores the trailer with generated music. Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_tool_transition_morph
On the hosted MCP. Two images, one smooth morph between them. Upload a first and a last frame and get a smooth 720p transition between them: before and after, level one to level ten, sketch to final art. Optional anime, clay, comic, 3D or cyberpunk styling. Requires consent: true (the user owns the media or has consent from every real person in it). Runs on Summer servers; the asset lands in the user’s Summer library, where the local engine can import it withsummer_import_asset_by_id.
Input JSON schema
Input JSON schema
isError.
summer_upload_image_begin
On the hosted MCP. Start uploading a PNG, JPEG or WebP image from your disk (at most 32 MB) into the user’s Summer assets, e.g. store art you generated and cropped to a slot’s size. Returns a signed upload: POST multipart/form-data to uploadUrl with every field in fields plus file=@<path> (curl -F). Then pass public_id, version, signature and format from Cloudinary’s JSON answer tosummer_upload_image_complete. Free.
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns a signed upload: POST multipart/form-data to uploadUrl with every field in fields plus file=@<path> (curl -F).
summer_upload_image_complete
On the hosted MCP. Finish an image upload fromsummer_upload_image_begin: checks it is the upload Summer signed for this user, reads the image and saves it to the user’s assets (private). Returns the assetId for summer_store_set_art or any other tool.
Input JSON schema
Input JSON schema
isError. From the tool’s own description: Returns the assetId for summer_store_set_art or any other tool.

