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One-shot creative recipes: trailers, ads, NPC voices, sprite sheets and more. 22 operations. How to call them, and what the answers mean: Operations reference.
Generated from the operation catalog: src/lib/ops/public-catalog.json in publicsummerengine at 0d85f61e2b and the summer-engine npm package 4.0.0 for engine and local operations. If something here is wrong, the operation’s definition is wrong.

bankai_motion

makers.bankai_motion: Bankai Motion Any clip’s moves, performed by your character. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Bankai Motion with its required fields.

bankai_swap

makers.bankai_swap: Bankai Swap Swap the person, product, outfit or background. Keep the shot. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Bankai Swap with its required fields.

bankai_ultra

makers.bankai_ultra: Bankai Ultra Rebuild any shot around your references on Seedance 2.5. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Bankai Ultra with its required fields.

camera_moves

makers.camera_moves: Camera Moves Photo to a cinematic dolly, jib or focus pull. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Camera Moves with its required fields.

capsule_kit

makers.capsule_kit: Capsule Kit Store-ready capsule art from one screenshot. Makes an image asset. Spends the person’s credits; dryRun shows the estimate. Next: assets.get. Inputs:
Example: Run Capsule Kit with its required fields.

character_turnaround

makers.character_turnaround: Character Turnaround Front, side and back model sheet from one image. Makes an image asset. Spends the person’s credits; dryRun shows the estimate. Next: assets.get. Inputs:
Example: Run Character Turnaround with its required fields.

cinematic_shot

makers.cinematic_shot: Cinematic Shot One image in, a cinematic shot with sound out, on Seedance 2.5. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Cinematic Shot with its required fields.

game_ad_maker

makers.game_ad_maker: Game Ad Maker A 10 second vertical game ad from one screenshot. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Game Ad Maker with its required fields.

game_score

makers.game_score: Game Score Game music from a mood, in seconds. Makes audio asset. Spends the person’s credits; dryRun shows the estimate. Next: assets.get. Inputs:
Example: Run Game Score with its required fields.

lipsync_anything

makers.lipsync_anything: Lipsync Anything New words in an existing clip, lips matched. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Lipsync Anything with its required fields.

npc_voice

makers.npc_voice: NPC Voice Type a line, get a voiced NPC in seconds. Makes audio asset. Spends the person’s credits; dryRun shows the estimate. Next: assets.get. Inputs:
Example: Run NPC Voice with its required fields.

pixel_forge

makers.pixel_forge: Pixel Forge Any character or image to clean, game-ready pixel art. Makes an image asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Pixel Forge with its required fields.

product_ad

makers.product_ad: Product Ad Studio Product photo in, an 8 second video ad with sound out. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Product Ad Studio with its required fields.

sfx_maker

makers.sfx_maker: SFX Maker Any sound effect in seconds. Makes audio asset. Spends the person’s credits; dryRun shows the estimate. Next: assets.get. Inputs:
Example: Run SFX Maker with its required fields.

sprite_sheet_forge

makers.sprite_sheet_forge: Sprite Sheet Forge One character image in, an animated sprite sheet out. Makes an image asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Sprite Sheet Forge with its required fields.

style_frame

makers.style_frame: Style Frame Your screenshot redrawn in another game art style, for look-dev. Makes an image asset. Spends the person’s credits; dryRun shows the estimate. Next: assets.get. Inputs:
Example: Run Style Frame with its required fields.

style_swap

makers.style_swap: Style Swap Restyle gameplay or any clip into anime, claymation, PSX, comic or pixel art. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Style Swap with its required fields.

talking_character

makers.talking_character: Talking Character Make any picture talk: NPCs, mascots, avatars. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Talking Character with its required fields.

texture_forge

makers.texture_forge: Texture Forge A photo into a seamless, tileable game texture. Makes an image asset. Spends the person’s credits; dryRun shows the estimate. Next: assets.get. Inputs:
Example: Run Texture Forge with its required fields.

thumbnail_maker

makers.thumbnail_maker: Thumbnail Maker Click-worthy YouTube thumbnails from your frame. Makes an image asset. Spends the person’s credits; dryRun shows the estimate. Next: assets.get. Inputs:
Example: Run Thumbnail Maker with its required fields.

trailer_forge

makers.trailer_forge: Trailer Forge A game trailer with music from your screenshots. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Trailer Forge with its required fields.

transition_morph

makers.transition_morph: Transition Morph Two images, one smooth morph between them. Makes a video asset through a job. Spends the person’s credits; dryRun shows the estimate. Next: jobs.wait. Inputs:
Example: Run Transition Morph with its required fields.