You Rebuild, Not Import
Summer Engine uses different project formats than Unity or Unreal. There is no direct import path. Instead, you use Summer Engine’s AI to research your existing project, create a migration plan, and rebuild system by system. The AI can read your Unity C# scripts, Unreal Blueprints, level structure, and asset references to guide the rebuild.The Workflow
Step 1: Research. In Summer Engine’s chat, ask the AI to use shell and tools to research your project. For example: “Use shell and tools to research my Unity project at [path]. Analyze the structure, scenes, and scripts. Create a migration plan.” Step 2: Plan. The AI creates a step-by-step plan: which systems to rebuild first, what order makes sense, what assets you can reuse vs. regenerate. Step 3: Rebuild. Describe each system: “Create a 3D character controller like my Unity Rigidbody setup.” “Build a level with a ground plane, obstacles, and spawn points.” Summer Engine implements it. You already have assets. Import them or use AI generation for placeholders.Project Size Matters
| Project Size | Difficulty | Approach |
|---|---|---|
| Fresh / small | Easy | Often one-shot. Describe the game, AI rebuilds it. |
| Medium | Moderate | Break into systems. Migrate scene by scene or level by level. |
| Large | Planning required | AI researches first, creates detailed plan. You have assets. Focus on structure and logic. May need phased migration over weeks. |

