Yes, Completely Compatible
Summer Engine works with industry-standard project formats. You can open any existing Godot project in Summer Engine and continue working on it immediately. No conversion, no migration, no lock-in.What Works Out of the Box
All existing Godot projects. Summer Engine is built on the Godot codebase. Your.tscn scene files, .gd scripts, .tres resources, and project.godot configuration are identical. A git diff between a Summer Engine-edited file and a Godot-edited file shows only your changes. No proprietary metadata injection.
Third-party libraries and plugins. Most Godot plugins work in Summer Engine without changes. Plugins that modify the editor interface may need updates for AI integration, but the vast majority work as-is.
Export templates. Web, desktop (Windows, Mac, Linux), and mobile (iOS, Android) export all work. You can build for any platform Summer Engine supports.
Team workflows. Team members can use Summer Engine and vanilla Godot interchangeably. An artist opens the project in Godot to edit scenes; a programmer opens the same project in Summer Engine for AI assistance. Both commit to the same repo. No merge conflicts from tooling differences.
What Happens When You Open Your Project
- File → Open Project (or Project Manager) → browse to your project folder → select
project.godot - Summer Engine automatically indexes your project (30 seconds to 2 minutes depending on size)
- The AI learns your scenes, scripts, assets, and relationships
- You start chatting. Describe what you want to change; Summer Engine applies it

