Summer Engine in Devin Desktop
Devin Desktop (formerly Windsurf) is an AI-powered IDE that supports MCP (Model Context Protocol). With Summer Engine’s integration, Devin Local (formerly Cascade) — Devin Desktop’s agent panel — can control your game engine: add nodes to scenes, set properties, import assets, run the game, and debug, all from within your coding workflow. This guide covers the configuration. Setup takes about a minute.Prerequisites
- Devin Desktop: The Cognition-powered IDE (formerly Windsurf)
- Node.js: For running the MCP server (Node 18+)
- Summer Engine: Installed and running with your project open
Configuration
Devin Desktop uses the same MCP config format as Cursor. The config file location may vary by version; common locations include:- Project-level:
.cursor/mcp.jsonor.windsurf/mcp.jsonin your project root - User-level:
~/.cursor/mcp.jsonor~/.windsurf/mcp.json
Check Devin Desktop docs. MCP config paths can change between versions. If the paths above don’t work, check Devin Desktop’s documentation or the in-app MCP settings for the correct config file location.
Step 1: Create or Edit the Config File
Create the MCP config file in your project root or user config directory. If the file already exists (e.g., for other MCP servers), add Summer Engine to the existingmcpServers object.
Step 2: Add Summer Engine
Use the one-line setup command:setup devin works as an alias and produces the same result.
Or add the config manually:
Step 3: Restart Devin Desktop
Close and reopen Devin Desktop so it loads the new MCP config. The Summer Engine MCP server starts when Devin Desktop starts; it connects to the engine on the first tool call.Step 4: Verify
Check Devin Desktop’s MCP or AI settings to confirm “summer-engine” appears with 51 tools. Then try a prompt:- “Use Summer Engine to add a MeshInstance3D with a BoxMesh to the scene”
Using Summer Engine with Devin Desktop
Once configured, Devin Local can use Summer Engine’s tools when you ask for game-related changes. Example prompts:- “Add a Camera3D and DirectionalLight3D to the scene root”
- “Get the scene tree from Summer Engine”
- “Import this model and add it to the World node: [URL]”
- “Run the game and capture a screenshot”
- “Set the project’s main scene to res://main.tscn”
Troubleshooting
”Summer Engine is not running”
Start Summer Engine and open your project. The MCP server connects to the engine’s local API on port 6550. The engine writes a token to~/.summer/api-token when it starts.
MCP server not appearing
- Config path: Verify you’re using the config file Devin Desktop actually reads. Check the app’s MCP settings or documentation.
- JSON validity: Ensure no trailing commas, proper quotes, and valid JSON structure
- Restart: Fully quit and reopen Devin Desktop
Tools return errors
See the Tools Reference for parameter formats. Common issues: wrong node path format (./World/Player), invalid property values (use engine string format like "Vector3(0, 10, 0)"), or the game running when scene edits are attempted (stop it first with summer_stop).
Next Steps
Tools Reference
All 23 MCP tools with parameters and examples
Building a Game
How an AI builds a full game using MCP
MCP Setup Overview
Architecture, prerequisites, and other IDEs
CLI Reference
summer install, run, create, and more
Need help or have questions? Reach out to our founders at founders@summerengine.com or join our community on Discord for fast responses.

