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Goal

Produce a .pck that contains only your game content, then submit it for review. The safest flow is:
  1. Export with the Crafty Game PCK preset.
  2. Upload .pck + manifest.json at /submit.
  3. Fix any validation findings.
  4. Re-submit with bumped manifest.version.

1) Configure Export Preset

Use the starter template preset:
  • name: Crafty Game PCK
  • export filter: resources
  • include filter: my_game/*,manifest.json
  • exclude filter: infrastructure directories (sdk/*, core/*, server/*, etc.)
You must update include_filter to your actual game folder name.
If include_filter is wrong, your exported .pck can miss required scenes or include unintended files.

2) Export The .pck

In Summer/Godot:
  1. Open Project -> Export.
  2. Select Crafty Game PCK.
  3. Verify include/exclude filters.
  4. Export to a file like my_game.pck.
Quick checks after export:
  • file extension is .pck,
  • manifest.json exists and is current,
  • entry/player scenes referenced by manifest are present in the exported game scope.

3) Upload On playcrafty.games

Go to /submit on the Crafty web app and upload:
  • .pck file (required)
  • manifest.json file (required)
The page sends a multipart request to:
  • POST https://crafty-production-5a7c.up.railway.app/games/submit
  • Authorization: Bearer <supabase_access_token>

4) What Validation Runs

Submission validates:
  • auth and creator identity,
  • required manifest fields and basic typing,
  • max upload size (250MB),
  • static analysis scanner (dangerous APIs, reserved paths, banned binary/native file types).
If validation fails, the API returns structured error details and scanner violations (file, line, pattern).

5) Review Lifecycle

On successful upload:
  • submission status becomes review,
  • admins review the build,
  • game is either:
    • published, or
    • rejected (with a reason).

6) Updating Your Game

For updates:
  1. Keep manifest.id stable.
  2. Bump manifest.version.
  3. Re-export .pck.
  4. Re-upload .pck + manifest.json.
Each update goes through review again.

Common Upload Errors

Uploaded file must be a .pck

  • Wrong file type.
  • Renamed file without real .pck export.

PCK file too large (... max 250MB)

  • Reduce textures/audio size.
  • Remove non-game assets from export filter.

Invalid manifest. Required: ...

  • Missing required keys.
  • Wrong types.
  • Invalid JSON syntax.

Static analysis failed

  • Scanner found banned APIs, reserved paths, or blocked resource types.
  • Open violation list and fix each issue before re-uploading.
  • manifest.json required fields valid.
  • entry_scene and player_scene paths load.
  • Export includes only game files.
  • .pck under 250MB.
  • No banned APIs or reserved paths.
  • Local test runner flow passes before upload.