> ## Documentation Index
> Fetch the complete documentation index at: https://docs.summerengine.com/llms.txt
> Use this file to discover all available pages before exploring further.

# What does it cost to publish on Summer?

> Publishing on Summer Games is free. Players can tip you. Set a price and Summer takes 30% of each sale. Games built in Summer can also sell items for Sparks.

**Publishing is free.** Then you choose how you earn. These are the same three options as on [summer.games/publish](https://summer.games/publish).

<img className="block dark:hidden" src="https://mintcdn.com/summer-18f03259/lAIp8hql2BjHQCvb/images/guide-art/publishing/cost-light.svg?fit=max&auto=format&n=lAIp8hql2BjHQCvb&q=85&s=621309ff4e445a439e92bd55c7e37950" alt="Three ways to earn: Free, players can tip you, any engine. 30%, set a price and Summer takes 30% of each sale, any engine. Sparks, sell in-game items for Sparks, games built in Summer only." width="880" height="230" data-path="images/guide-art/publishing/cost-light.svg" />

<img className="hidden dark:block" src="https://mintcdn.com/summer-18f03259/lAIp8hql2BjHQCvb/images/guide-art/publishing/cost-dark.svg?fit=max&auto=format&n=lAIp8hql2BjHQCvb&q=85&s=61a15c6fbe1e708f98161b4bfccbea36" alt="Three ways to earn: Free, players can tip you, any engine. 30%, set a price and Summer takes 30% of each sale, any engine. Sparks, sell in-game items for Sparks, games built in Summer only." width="880" height="230" data-path="images/guide-art/publishing/cost-dark.svg" />

| Option | What it costs you | For |
| - | - | - |
| **Free, with tips** | Nothing. Players who like your game can send you a tip. | Any engine |
| **Set a price** | Summer takes **30%** of each sale. You choose the price. | Any engine |
| **The Summer economy** | Opt in to Sparks and sell in-game items from your own item shop, next to your game page. | Games built in Summer only |

Sparks are Summer's in-game currency. Players buy Sparks and spend them on items in games across Summer.

## How to set it up

* **Tips and a price** are set on your store page in Studio, not in your game's code. See [Charge for your game and accept tips](/build/paid-games).
* **Items for Sparks** are set up in your game's catalog and in your game. See [Sell items for Sparks](/build/store).
* **A price needs payouts.** In Studio, open **Get paid** and connect your payout account. Until then your game stays free.

## When your agent publishes

Your agent can propose a price when it submits. The price is set only when you click **Approve publishing**, and only if your payouts are set up. See [Approve publishing](/publishing/owner-approval).

## Other costs

* **Store art made with Summer** uses your Summer credits, like any other generation. Your own art and screenshots cost nothing.
* **Analytics:** every game keeps 10,000 custom events for 7 days for free. See [See what players do](/build/analytics).

The full terms are in the [Creator Program Terms](https://summerengine.com/legal/creator-program).

## Not sure which fits?

<Prompt description="**Plan how my game earns.** Your agent reads your project and suggests free with tips, a price, or Sparks. No changes.">
  Read my Summer project and tell me how it should earn on Summer Games: free
  with tips, a set price, or items for Sparks (only for games built in
  Summer). Use the Summer `summer-store` skill for items; if you don't have it
  installed, find it in the Summer library. Don't change anything.

  Tell me which fits and why, and what I would set up in Studio.
</Prompt>

***

Does this not help you? [Reach out on Discord!](https://discord.gg/summerengine)


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