> ## Documentation Index
> Fetch the complete documentation index at: https://docs.summerengine.com/llms.txt
> Use this file to discover all available pages before exploring further.

# What is Summer Grow?

> Summer Grow is where you publish your game on Summer Games and then run it: numbers, earnings, prices, promotions, featured placement, A/B tests and your team. Every page works by hand or through your AI agent.

Summer is the game engine built for AI. You make the game with any agent, and you publish it to Summer Games. **Summer Grow** is the part of Summer Studio for what comes after: publish your game, see how it does, and grow it.

Open it at [summerengine.com/studio/grow](https://summerengine.com/studio/grow), or click **Grow** in Studio.

## What is in Grow

| Group | Page | What it does |
| - | - | - |
| Publish | [Publish a game](/grow/publish) | Make a store page, upload your build and submit it for review. |
| Publish | Your games | Every game you uploaded: its store page, builds, price, payouts and review. |
| Publish | [Analytics](/grow/analytics) | One game, day by day: store page views, launches, play time and custom events. |
| Insights | Overview, Games, Organization | All your games at once, each game on its own page, your studios and team. See [below](#insights). |
| Insights | [Earnings & payouts](/grow/earnings) | What your games earned, and how you get paid. |
| Grow | [Promotions](/grow/promotions) <Badge>Early access</Badge> | Prices, discounts and prices by country. Apply for a promotion slot. |
| Grow | [Paid growth](/grow/paid-growth) <Badge>Early access</Badge> | Apply for ads, email outreach or introductions to creators, run by the Summer team. |
| Grow | [Featured placement](/grow/featured-placement) <Badge>Early access</Badge> | How ready each store page is to be featured. Apply for a featured place. |
| Grow | [A/B tests](/grow/ab-tests) <Badge>Early access</Badge> | Show visitors two to four versions of your store page and see which one wins. |
| Grow | [Dashboards](/grow/dashboards) <Badge>Early access</Badge> | Your own boards of charts. |
| Grow | [Alerts](/grow/alerts) <Badge>Early access</Badge> | Rules that flag a drop in play sessions, store page views or launches. |
| Grow | [Community](/grow/community) <Badge>Early access</Badge> | Wishlists, follows, likes and comments on your games. |
| Grow | [Live ops](/grow/live-ops) <Badge>Early access</Badge> | Release dates and your planned updates, events and sales on one calendar. |

Entering a jam is part of publishing. See [Summer Games Jam](/grow/game-jam).

## Your numbers or example data

Every Grow page shows **your own numbers** once you have them. Until then it shows **example data** from made-up studios and games, with an **Example data** note at the top that says what unlocks your numbers. A page never mixes the two.

* Most pages unlock when you have a game on Summer Games. Publish one at [Publish a game](/grow/publish).
* If Summer Games does not answer for a moment, the page shows example data and says so. Try again in a minute.
* Pages read the last 7, 28 or 90 days. Days are in UTC.
* Grow reads your first 20 games. Numbers refresh within a minute.

<Note>
  **Early access.** Pages marked Early access are still being built. They may show example data until you are set up, and some parts are applications to the Summer team rather than buttons that run on their own. Each page here says exactly what is live.
</Note>

Every page has a **How this works** panel: what the page shows, where the numbers come from, and how to get them.

## Insights

### Overview

All your games on Summer Games for the last 7, 28 or 90 days, compared with the days before:

* **Store page views**, **launches**, **play sessions** and **play time**, as totals and as a line by day;
* **From store page to play**: launches per store page view, play sessions per launch, and the average play session;
* paid copies sold, when you have sales;
* a table of every game.

These are counts of visits, launches and sessions, not of people.

### Games

Every game of yours on Summer Games in one table, with its status. Open a game for its own page: its numbers by day, players (new and returning, and how many come back), sales, price, wishlists and follows, the newest comments and its custom events. **Edit store page** opens it in Your games.

### Organization

Your studios and your role in each, every game ranked by play sessions, and the biggest rises and drops.

**Members** lists everyone who works on your games. Invite people per game by email, as **Admin**, **Developer** or **Viewer**:

| Role | Can |
| - | - |
| Owner | Everything, including payouts and ownership. |
| Admin | Edit the game and store page, publish, see Grow and earnings, manage members. |
| Developer | Edit the game and store page and publish releases. Sees Grow without earnings. |
| Viewer | Sees the game and Grow, including earnings. Cannot change anything. |

Only the owner sees payouts. The owner changes only by transferring the game.

## Do it with your agent

The Studio assistant and the Summer Engine MCP know every Grow page. Ask "how is my game doing?", "put my game on sale" or "apply for a featured place", and the agent reads your numbers, opens the right page and fills it in. See [Use the agent](/grow/use-the-agent).

***

Does this not help you? [Reach out on Discord!](https://discord.gg/summerengine)


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