> ## Documentation Index
> Fetch the complete documentation index at: https://docs.summerengine.com/llms.txt
> Use this file to discover all available pages before exploring further.

# A/B test your store page

> Show visitors two to four versions of your store page on Summer Games, with different art, text or language, and see which one more of them buy and play. Or apply for a test run with the Summer team.

<Note>
  **Early access.** Store page tests for art, text and language are rolling out; if they are not open for your game yet, the page says so. Price tests and gameplay tests are not open yet. Until you have a game on Summer Games, this page shows example data, marked **Example data**.
</Note>

Open **A/B tests** at [summerengine.com/studio/grow/ab-tests](https://summerengine.com/studio/grow/ab-tests).

## Make a test

<Steps>
  <Step title="Name it">
    Under **New A/B test**, give it a **Name** (up to 80 characters), such as "Darker key art". Pick the **Game** if you have more than one.
  </Step>

  <Step title="Choose what changes">
    **Art** (key art, wide capsule or tall capsule, from your published images), **Text** (game name, tagline, description) or **Language**. Empty text fields keep the published text.
  </Step>

  <Step title="Add versions">
    Version **A** is your published store page. Add up to three more with **Add version**. Give each a share of visitors; the shares add up to 100%.
  </Step>

  <Step title="Choose countries (optional)">
    Two-letter codes, such as `DE, AT, CH`. Empty means everyone. A language test suggests countries for you.
  </Step>

  <Step title="Start it">
    Click **Start test**, or **Save as draft** and start it later.
  </Step>
</Steps>

Visitors keep their version on every visit. One test runs per game at a time.

## Read the results

Each test shows, per version: visitors, purchases, conversion, revenue and revenue per visitor, and how it compares with A. A difference is marked **clear** only when it is unlikely to be chance; until then it says **Not clear yet**. Give each version a few hundred visitors before you decide.

## Stop it and keep the winner

Click **Stop**, pick the winner (or **No winner**), and confirm. Stopping does not change your store page: to keep the winning art or text, publish it on the game's store page.

## Apply for a test run

Below your tests, **Apply for an A/B test** asks the Summer team to run a test with you, for things you cannot test yourself yet. It is an application: the team reaches out by email, and nothing is charged when you apply.

## With your agent

Ask "test a darker key art against my current one". The Studio assistant creates the test as a draft, and starts or stops it only when you ask. It reads the results and says when a difference is clear. From another agent, use `summer_grow_ab_tests` (`list`, `results`, `create`, `start`, `stop`). See [Use the agent](/grow/use-the-agent).

***

Does this not help you? [Reach out on Discord!](https://discord.gg/summerengine)


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