> ## Documentation Index
> Fetch the complete documentation index at: https://docs.summerengine.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Charge for your game and accept tips

> Publish free with tips, set a one-time price, or sell items for Sparks. Plus featured items on your game's page.

It's free to publish on Summer. Then you choose how you earn: players can tip
you, you can set a price for your game, or you can sell items for Sparks in
your own item shop. You set all of this up for your game in Studio and on
summer.games, not in your game's code.

<img className="block dark:hidden" src="https://mintcdn.com/summer-18f03259/_ENGS2HrEIacSS6a/images/guide-art/paid-games/ways-light.svg?fit=max&auto=format&n=_ENGS2HrEIacSS6a&q=85&s=78ec89c70a9537a1e4b203b7a3689fc0" alt="Three ways to earn: publish free and players can tip you; set a price and Summer takes 30% of each sale; sell items for Sparks and earn 70% of the Sparks players spend in your game." width="880" height="270" data-path="images/guide-art/paid-games/ways-light.svg" />

<img className="hidden dark:block" src="https://mintcdn.com/summer-18f03259/_ENGS2HrEIacSS6a/images/guide-art/paid-games/ways-dark.svg?fit=max&auto=format&n=_ENGS2HrEIacSS6a&q=85&s=1a79619ed64e96b04b07f17b5f0f316b" alt="Three ways to earn: publish free and players can tip you; set a price and Summer takes 30% of each sale; sell items for Sparks and earn 70% of the Sparks players spend in your game." width="880" height="270" data-path="images/guide-art/paid-games/ways-dark.svg" />

## Games like this

<CardGroup cols={2}>
  <Card title="Stardew Valley, Celeste" icon="tag">
    One price. Buy it once and it's yours.
  </Card>

  <Card title="Steam sales" icon="percent">
    A discount on the price for a limited time.
  </Card>

  <Card title="itch.io games" icon="heart">
    Free to play, with a way to tip the creator.
  </Card>

  <Card title="Fortnite" icon="shopping-bag">
    Free to play, earning from an item shop instead.
  </Card>
</CardGroup>

## What your players get

* **A paid game:** your game's page shows the price, with any discount. A
  player buys it once and it's in their library. Players who got your game
  while it was free keep it.
* **Tips:** a **Tip** button on your game's page. The player picks an amount
  in Sparks and keeps a supporter badge in their inventory. The page tells
  them "Tips are paid in Sparks. The creator earns 70% of the Sparks you
  spend."
* **Featured items:** up to six of your published items shown on your game's
  page, next to the full item shop.

## Pick your setup

### Set a price

In Studio, open your game's store page. Under **Payouts**, choose **Get paid**
to set up the Stripe account your sales are paid out to. Then under **Price**,
switch from **Free** to **Paid** and enter a price in US dollars, from $0.50
to $1,000. Summer takes 30% of each sale. Until your payouts are set up, your
game stays free, so players never see a price they can't pay.

You can also add a **Discount**: a percentage off, from 1% to 90%, for up to 90
days. Only players who bought a paid game can download it and join its
matches.

### Accept tips

A tip is an item you create to say thank you: a supporter badge that players
buy with Sparks and keep. Create it in your game's catalog in Studio, tag it
`support-item`, and make it an item that can't be traded, gifted or used up.
Give it a Sparks price; 200, 500, 1,000 and 2,000 Sparks match about $2, $5,
$10 and $20. Once it's published, a **Tip** button appears on your game's page
on summer.games, showing up to four of your tips, cheapest first.

When you talk about tips in your game or on your page, call them tips, never
gifts or donations.

Your game can thank the players who tipped, because the supporter badge is in
their inventory like any other item:

<img className="block dark:hidden" src="https://mintcdn.com/summer-18f03259/_ENGS2HrEIacSS6a/images/guide-art/paid-games/tip-light.svg?fit=max&auto=format&n=_ENGS2HrEIacSS6a&q=85&s=c3e48ccb2dc8d82312395d412ae574c8" alt="On the game's page, the player presses Tip, picks a tip in Sparks such as 500, and keeps a supporter badge; the creator earns 70% of the Sparks spent." width="880" height="280" data-path="images/guide-art/paid-games/tip-light.svg" />

<img className="hidden dark:block" src="https://mintcdn.com/summer-18f03259/_ENGS2HrEIacSS6a/images/guide-art/paid-games/tip-dark.svg?fit=max&auto=format&n=_ENGS2HrEIacSS6a&q=85&s=38a0d12565e1a626c7030cc38f124ee0" alt="On the game's page, the player presses Tip, picks a tip in Sparks such as 500, and keeps a supporter badge; the creator earns 70% of the Sparks spent." width="880" height="280" data-path="images/guide-art/paid-games/tip-dark.svg" />

<Prompt description="**Thank my supporters in the game.** Players who tipped get a visible thank-you.">
  In my Summer project, thank the players who tipped me. My supporter badge is
  the item \[ITEM NAME]. Use the Summer `summer-store` skill; if you don't have it
  installed, find it in the Summer library.

  * When a player owns the badge, show \[for example "a supporter star next to
    their name" or "a thank-you on the main menu"].
  * It updates when they tip for the first time.

  Read my project first and suggest where the thank-you fits before you change
  anything. Then test it with Local Play and tell me what you saw.
</Prompt>

### Feature your items

Choose up to six of your published items to feature on your game's page. They
appear in the order you pick, and the full item shop stays one tap away. Items
you withdraw drop off the page automatically. See
[Sell items for Sparks](/build/store) for creating and selling items.

## Not sure which fits?

<Prompt description="**Plan how my game earns.** Your agent reads your project and suggests a mix. No code.">
  Read my Summer project and help me decide how it should earn. Use the Summer
  `summer-store` skill for items; if you don't have it installed, find it in the
  Summer library. Don't change any files yet.

  Tell me:

  1. whether my game suits a price, tips, items for Sparks, or a mix, and why;
  2. what I would set up in Studio, and what would change in my game;
  3. which items or supporter rewards fit my game, if any.
</Prompt>

## Testing it on your machine

Prices and tips live on your game's page, so there's nothing to run locally
for them. To test a supporter thank-you, give a test player the badge item in
your Local Play test users file; your game then sees it like any other owned
item. When you're ready to go live, see [Publish your game](/build/publish).

***

Does this not help you? [Reach out on Discord!](https://discord.gg/summerengine)


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